

Dead Space originally used the technique extensively in most areas that were in or around shadows, which given the setting meant that a lot of the game suffered from a loss in detail and heavy artefacting - not really meeting image quality standards for a modern game. This technique reduces the shading rate in parts of the image where it's less likely to be noticed, easing GPU load. Ultimately, this seems to have come down to the use of variable rate shading (VRS).

The image artefacts gave textures and edge detail a crude, low-resolution look, blending in a bit better than on Playstation. Granted, we did see artefacting in the same spots as on PS5 - but the artefacting looked totally different. The Xbox versions of the game also had issues, though their image quality woes were somewhat less pronounced. Again, these were temporally unstable, leading to a lot of flickering when the game was in motion. Textures resolved oddly as well, appearing blocky and suffering from breakup on fine details. In stills this was unpleasant enough, but in motion it meant that the PS5 version suffered from a lot of edge aliasing. Geometric edges often looked jagged and serrated, a sort of stippled artefact pattern that looked almost like a chainsaw blade. The PS5 version in particular exhibited some very strange artefacts in virtually every shot. So to recap: at launch, Dead Space had some very awkward image quality characteristics for a current-gen game. Watch on YouTube The full video showcasing the differences between the PS5, Xbox Series X and Series S versions of the 2023 Dead Space remake - updated based on the latest patch. So what’s the current state of the game on current-gen? And do these image-salvaging measures hurt performance?

Now reports online suggest that the game’s visual woes have indeed been addressed. For better and worse, updates have come in hot and fast on this one, requiring not one but two restarts of our coverage - hence the late arrival of this comparison piece. However, the game arrived with serious issues, including completely unlocked frame-rates on the console's quality modes (and Series S) in the preview code, resulting in extremely uneven performance, then serious image quality problems with the day one patch applied, with current-gen consoles sporting a raw, aliased presentation. Some fifteen years and two console generations later, Dead Space has been fully remade with modern tools, sporting excellent new artwork, sophisticated rendering features, and revamped level layouts and content.Īs John has covered in detail, Dead Space is on the whole a successful remake effort. The original Dead Space was a survival horror masterclass - a highly atmospheric and tense action game that exploited seventh-gen console hardware to deliver something really special.
